For new products, due to the importance of UX research in each stage of the product development life cycle, strategic research, design research, post-launch research, and usability study as well as feasibility study are conducted to identify the end users of products or services and their need.
Then valuable insights and solutions are then provided to improve and innovate the products, services, and processes.
For existing products, generative research and evaluative research are conducted to identify opportunities and find out the user needs for the new features besides evaluating the product's effectiveness and the user interaction with the product.
The following are some of the sample projects in a variety of topic areas including:
high-tech products, digital & physical products, virtual reality, sustainability & sustainable management, green marketing, green (energy-efficient and high-performance) products, green building, medical, sports equipment, machine design, behavioral and social sciences, and management research
Then valuable insights and solutions are then provided to improve and innovate the products, services, and processes.
For existing products, generative research and evaluative research are conducted to identify opportunities and find out the user needs for the new features besides evaluating the product's effectiveness and the user interaction with the product.
The following are some of the sample projects in a variety of topic areas including:
high-tech products, digital & physical products, virtual reality, sustainability & sustainable management, green marketing, green (energy-efficient and high-performance) products, green building, medical, sports equipment, machine design, behavioral and social sciences, and management research
Virtual Reality (VR) or Video Recording
Problem Statement
The applicability of VR in conducting usability studies.
Can researchers apply immersive virtual environments (IVEs) as a usability testing method to measure psychometric variables to answer research questions that cannot be easily addressed using traditional surveys? Can virtual reality potentially be effective and useful in creating accurate mental models for users?
Research Approach and Methodology
This research applied the world’s most open and advanced real-time 3D creation tools and professional 3D computer graphic programs to model and simulate building and provide teleportation in virtual reality.
In this study, quantitative research, in-person & moderated usability testing, and comparative analysis were conducted to examine the applicability vitual reality approach to compare psychometric variables and users' relative evaluation and feelings from a simulated building in VR with a real building in a realistic environment.
In addition, quantitative research, remote & unmoderated usability testing, and comparative analysis were conducted to examine the applicability video recording approach to compare psychometric variables and users' relative evaluation and feelings from a high-definition recording of a real building with that building in a realistic environment.
Data Analysis, Design and Modeling Tools
Qualtrics, G*Power, SPSS, Anova Test, Microsoft Power BI, 3Ds MAX, VRAY engine, AutoCAD, Unreal engine
The applicability of VR in conducting usability studies.
Can researchers apply immersive virtual environments (IVEs) as a usability testing method to measure psychometric variables to answer research questions that cannot be easily addressed using traditional surveys? Can virtual reality potentially be effective and useful in creating accurate mental models for users?
Research Approach and Methodology
This research applied the world’s most open and advanced real-time 3D creation tools and professional 3D computer graphic programs to model and simulate building and provide teleportation in virtual reality.
In this study, quantitative research, in-person & moderated usability testing, and comparative analysis were conducted to examine the applicability vitual reality approach to compare psychometric variables and users' relative evaluation and feelings from a simulated building in VR with a real building in a realistic environment.
In addition, quantitative research, remote & unmoderated usability testing, and comparative analysis were conducted to examine the applicability video recording approach to compare psychometric variables and users' relative evaluation and feelings from a high-definition recording of a real building with that building in a realistic environment.
Data Analysis, Design and Modeling Tools
Qualtrics, G*Power, SPSS, Anova Test, Microsoft Power BI, 3Ds MAX, VRAY engine, AutoCAD, Unreal engine
Innovative Sustainable Services (ISS) website
issresearchcorp.com
Problem Statement
The need to create a comprehensive website that illustrates ISS's capabilities and advantages to both academics and practitioners.
Research Approach and Methodology
Since the website is intended to serve both academics and practitioners, it must be simple, understandable, and practical for both academics and practitioners. The website should add value to the business in terms of financial benefit, user engagement, and user growth.
In this study, through cross-functional project workflow and agile management, strategic research was conducted to determine the end users of the website, identify any problems on the existing websites of most research companies inside and outside the United States, as well as to understand users’ expectations. Building user personas was one of the outcomes of this stage.
In the next step, in-depth design and tactical research were conducted to figure out all steps and resources for creating the website.
After building the prototype, exploratory, qualitative research, and remote & moderated usability study were conducted on both academic and expert users to assess the usefulness, usability, and desirability of the product.
The goal was to design a website that satisfies both academic and practitioners' needs and requirements for a seamless signature experience.
As a result, based on the reports recorded, the ISS website, issresearchcorp.com, has a high number of conversion rate, viewers and communicators.
Data Analysis, Design and Modeling Tools
Trello, Qualtrics, open-ended questionnaires, Phone/video interview, In-depth interviews, Zoom, G*Power, Dedoose, Google analytics, Figma, Photoshop, Adobe Illustrator
Problem Statement
The need to create a comprehensive website that illustrates ISS's capabilities and advantages to both academics and practitioners.
Research Approach and Methodology
Since the website is intended to serve both academics and practitioners, it must be simple, understandable, and practical for both academics and practitioners. The website should add value to the business in terms of financial benefit, user engagement, and user growth.
In this study, through cross-functional project workflow and agile management, strategic research was conducted to determine the end users of the website, identify any problems on the existing websites of most research companies inside and outside the United States, as well as to understand users’ expectations. Building user personas was one of the outcomes of this stage.
In the next step, in-depth design and tactical research were conducted to figure out all steps and resources for creating the website.
After building the prototype, exploratory, qualitative research, and remote & moderated usability study were conducted on both academic and expert users to assess the usefulness, usability, and desirability of the product.
The goal was to design a website that satisfies both academic and practitioners' needs and requirements for a seamless signature experience.
As a result, based on the reports recorded, the ISS website, issresearchcorp.com, has a high number of conversion rate, viewers and communicators.
Data Analysis, Design and Modeling Tools
Trello, Qualtrics, open-ended questionnaires, Phone/video interview, In-depth interviews, Zoom, G*Power, Dedoose, Google analytics, Figma, Photoshop, Adobe Illustrator
Agile project management for UX services in TRELLO
Problem Statement
What is a practical framework for implementing agile project management in Trello in conducting UX services for any new and existing products, services, or processes throughout the product development life cycle?
The agile methodology brings rapid changes and flexibility to a business, which is why it is preferred by businesses and teams.
Trello gives the team the ability to apply the agile methodology to effectively handle projects and tasks. It’s easy to use and offers a visual approach to project management. Teams can use Trello’s board, lists, and cards to create visual representations of their tasks. The tasks are moved through predetermined stages to track progress and identify bottlenecks.
Companies apply Trello for implementing agile project management in conducting UX research and UX design on new and existing products, services, or processes.
Implementing all phases of the project management process in an agile environment makes bewilderment for these companies, especially managing a large number of complex projects.
Research Approach and Methodology
Through explorative, remote & moderated usability study on some international companies working on UX research and UX design projects, the functionality, usefulness, usability, and desirability of this agile framework defined in Trello were evaluated.
The framework was revised and redesigned several times based on the feedback received from project managers.
As a result, a practical framework in Trello was proposed for implementing all phases of agile project management in conducting UX research and UX design for any new and existing products throughout the product development life cycle. This framework includes all the following phases of project management are aligned with scrum and agile environment:
- Initiate the project
- Planning the project
- Executing the project
- Monitoring & controlling the project
- Closing the project
Data Analysis, Design and Modeling Tools
Training sessions, Trello, Qualtrics, open-ended questionnaires, Phone/video interview, In-depth interviews, Zoom, G*Power, Dedoose
What is a practical framework for implementing agile project management in Trello in conducting UX services for any new and existing products, services, or processes throughout the product development life cycle?
The agile methodology brings rapid changes and flexibility to a business, which is why it is preferred by businesses and teams.
Trello gives the team the ability to apply the agile methodology to effectively handle projects and tasks. It’s easy to use and offers a visual approach to project management. Teams can use Trello’s board, lists, and cards to create visual representations of their tasks. The tasks are moved through predetermined stages to track progress and identify bottlenecks.
Companies apply Trello for implementing agile project management in conducting UX research and UX design on new and existing products, services, or processes.
Implementing all phases of the project management process in an agile environment makes bewilderment for these companies, especially managing a large number of complex projects.
Research Approach and Methodology
Through explorative, remote & moderated usability study on some international companies working on UX research and UX design projects, the functionality, usefulness, usability, and desirability of this agile framework defined in Trello were evaluated.
The framework was revised and redesigned several times based on the feedback received from project managers.
As a result, a practical framework in Trello was proposed for implementing all phases of agile project management in conducting UX research and UX design for any new and existing products throughout the product development life cycle. This framework includes all the following phases of project management are aligned with scrum and agile environment:
- Initiate the project
- Planning the project
- Executing the project
- Monitoring & controlling the project
- Closing the project
Data Analysis, Design and Modeling Tools
Training sessions, Trello, Qualtrics, open-ended questionnaires, Phone/video interview, In-depth interviews, Zoom, G*Power, Dedoose
Stosa website
HTTPS://STOSADESIGN.COM/
Problem Statement
Stosa offers beautiful Italian storage system that combine your personal style with functionality.
To add value to their business, products and customers, they aimed to better understand users and identify opportunities to improve the website.
Research Approach and Methodology
In the first step, the end users of this product were identified.
In the next step, as part of the evaluation research, feedback, needs and expectations of users were collected through explorative usability testing and qualitative research approach.
In the last step, data were analyzed to identify opportunities and find out the user needs for the new features besides evaluating the product's effectiveness and the user interaction with the product.
Data Analysis, Design and Modeling Tools
Qualtrics, In-depth user interviews, open-ended questionnaires, G*Power, Dedoose
Problem Statement
Stosa offers beautiful Italian storage system that combine your personal style with functionality.
To add value to their business, products and customers, they aimed to better understand users and identify opportunities to improve the website.
Research Approach and Methodology
In the first step, the end users of this product were identified.
In the next step, as part of the evaluation research, feedback, needs and expectations of users were collected through explorative usability testing and qualitative research approach.
In the last step, data were analyzed to identify opportunities and find out the user needs for the new features besides evaluating the product's effectiveness and the user interaction with the product.
Data Analysis, Design and Modeling Tools
Qualtrics, In-depth user interviews, open-ended questionnaires, G*Power, Dedoose
Green Building Performance
Article Link
Problem Statement
Why people don't go towards the green building and its green features.
Based on the performance matrix of green building, we revealed green satisfaction is one the key elements. we found:
“Lack of understanding of why users show different levels of satisfaction with a given green building and its green features is limiting societies’ advancement toward reaching acceptable global green levels given that buildings have a significant impact on the surrounding environment, and health and well-being of people.”
Research Approach and Methodology
In this study, by accessing the library of Trident International University (TUI), most of the previous literature and fundamental theories in the fields of sustainable management, organizational management, product management, marketing, green (eco-friendly) building, and green marketing were reviewed.
To address this gap, the performance of green (energy-efficient and high performance) products and features in buildings from the perspective of building users was investigated. The research design in this study was an explanatory, quantitative, observational, and cross-sectional study. Primary data was undertaken by collecting data directly from each respondent at one specific point in time via simulating buildings in realistic virtual reality-based simulations (IRVRS). This study applied multivariate statistical analysis to analyze the data.
In this research, a comprehensive introduction to the active and passive features of green buildings as well as the features effective in the green satisfaction of users was introduced.
As a result, the theory of Green Satisfaction of Building (GSB) was presented. The purpose of his research was to present a comprehensive theoretical and managerial model of GSB and introduce its main determinants: Green Awareness of Building (GAB), Green Perceived Quality of Building (GPQB), Green Perceived Risk of Building (GPRB), and Environmental Concern (EC).
This innovative research study applied new technology, Virtual Reality (VR), to gather building occupants’ perceptions and feedback. This researtch study designed and produced a very high-quality architectural environment for participants applying the world’s most open and advanced real-time 3D creation tools and professional 3D computer graphic programs to model and simulate buildings and provide teleportation in virtual reality.
In this research, quantitative research, in-person & moderated usability testing were conducted to investigate participants' GAB, GPQB, GPRB, and EC in VR environment.
For the second set of respondents, this study provided a cinematic movie from the point of view of an observer in virtual reality and created a high-definition recording of the virtual reality models as well as adding sound to the video (media richness) to fully transmit needed information to the participants.
In this research, quantitative research, remote & unmoderated usability testing were conducted to investigate participants' GAB, GPQB, GPRB, and EC in VR recording method.
To investigate the effect of the control variable in the model, this study applied multi-group analysis and creates two groups in Smart-PLS namely “In-Person VR” and “VR Recording”. In the next step, this study ran “Multi-Group Analysis (MGA)” in Smart-PLS to determine if there is a significant difference in group-specific parameter estimates.
GSB Theory is published in ProQuest under the name of ISS founder Dr. Varasteh to be available in journals, newspapers, theses and other publications.
Data Analysis, Design and Modeling Tools
Google Form, G*Power, SPSS, Smart PLS, Multi-Group Analysis (MGA), 3Ds MAX, VRAY engine, AutoCAD, Unreal engine
Problem Statement
Why people don't go towards the green building and its green features.
Based on the performance matrix of green building, we revealed green satisfaction is one the key elements. we found:
“Lack of understanding of why users show different levels of satisfaction with a given green building and its green features is limiting societies’ advancement toward reaching acceptable global green levels given that buildings have a significant impact on the surrounding environment, and health and well-being of people.”
Research Approach and Methodology
In this study, by accessing the library of Trident International University (TUI), most of the previous literature and fundamental theories in the fields of sustainable management, organizational management, product management, marketing, green (eco-friendly) building, and green marketing were reviewed.
To address this gap, the performance of green (energy-efficient and high performance) products and features in buildings from the perspective of building users was investigated. The research design in this study was an explanatory, quantitative, observational, and cross-sectional study. Primary data was undertaken by collecting data directly from each respondent at one specific point in time via simulating buildings in realistic virtual reality-based simulations (IRVRS). This study applied multivariate statistical analysis to analyze the data.
In this research, a comprehensive introduction to the active and passive features of green buildings as well as the features effective in the green satisfaction of users was introduced.
As a result, the theory of Green Satisfaction of Building (GSB) was presented. The purpose of his research was to present a comprehensive theoretical and managerial model of GSB and introduce its main determinants: Green Awareness of Building (GAB), Green Perceived Quality of Building (GPQB), Green Perceived Risk of Building (GPRB), and Environmental Concern (EC).
This innovative research study applied new technology, Virtual Reality (VR), to gather building occupants’ perceptions and feedback. This researtch study designed and produced a very high-quality architectural environment for participants applying the world’s most open and advanced real-time 3D creation tools and professional 3D computer graphic programs to model and simulate buildings and provide teleportation in virtual reality.
In this research, quantitative research, in-person & moderated usability testing were conducted to investigate participants' GAB, GPQB, GPRB, and EC in VR environment.
For the second set of respondents, this study provided a cinematic movie from the point of view of an observer in virtual reality and created a high-definition recording of the virtual reality models as well as adding sound to the video (media richness) to fully transmit needed information to the participants.
In this research, quantitative research, remote & unmoderated usability testing were conducted to investigate participants' GAB, GPQB, GPRB, and EC in VR recording method.
To investigate the effect of the control variable in the model, this study applied multi-group analysis and creates two groups in Smart-PLS namely “In-Person VR” and “VR Recording”. In the next step, this study ran “Multi-Group Analysis (MGA)” in Smart-PLS to determine if there is a significant difference in group-specific parameter estimates.
GSB Theory is published in ProQuest under the name of ISS founder Dr. Varasteh to be available in journals, newspapers, theses and other publications.
Data Analysis, Design and Modeling Tools
Google Form, G*Power, SPSS, Smart PLS, Multi-Group Analysis (MGA), 3Ds MAX, VRAY engine, AutoCAD, Unreal engine
Multi Functional Gym Equipment
Problem Statement
To address people physical and mental health, in the situation of the covid-19 epidemic, what home edition multi-functional equipment can greatly meet people's fitness expectations, so they don't need to go to the public gyms.
Research Approach and Methodology
In the fields of industrial and conceptual design, the design and functionality of products are changing incrementally and radically, so it is imperative to present innovative and novel products with new features of old products.
As a sample project, given COVID 2019 and people’s desire to exercise at home, ISS team came up with the idea of designing a multifunctional home edition gym equipment.
To turn his idea into reality, a feasibility study and preliminary analysis as well as market research were conducted to determine the market interests, business strategies and operations, the organizational benefits, and the resources needed to turn the idea into reality.
In the next step, conducting strategic research as the first stage of the product development lifecycle, an exploratory and qualitative research was designed to investigate customers’ expectations of a home edition gym equipment, to find out which core muscles people are looking to strengthen with equipment, and to figure out the problems in existing gym equipment in the market (i.e., problem statement) in the market. Building user personas was one of outcome of this stage.
Then an in-depth design and tactical research was conducted during the design phase of the product development lifecycle to figure out all steps, resources, and equipment for changing the idea into a prototype.
Based on the results obtained from the research, a multifunctional gym equipment was designed that is in demand by most people. After building a prototype, through post-launch research, the product was tested on the users. In-person & moderated, and explorative usability study were conducted to evaluate the usefulness, usability, and desirability of the product from the perspective of its users. Product happiness, engagement, adoption, retention, and task success were some of the constructs examined in this phase. The product was redisigned several times based on the feedback.
As a result, this equipment is patented and registered in the United States Patent and Trademark Office (USPTO).
Data Analysis, Design and Modeling Tools
Trello, In-depth interviews, open-ended questionnaires, G*Power, Dedoose, G*Power, 3Ds MAX, VRAY engine, AutoCAD
To address people physical and mental health, in the situation of the covid-19 epidemic, what home edition multi-functional equipment can greatly meet people's fitness expectations, so they don't need to go to the public gyms.
Research Approach and Methodology
In the fields of industrial and conceptual design, the design and functionality of products are changing incrementally and radically, so it is imperative to present innovative and novel products with new features of old products.
As a sample project, given COVID 2019 and people’s desire to exercise at home, ISS team came up with the idea of designing a multifunctional home edition gym equipment.
To turn his idea into reality, a feasibility study and preliminary analysis as well as market research were conducted to determine the market interests, business strategies and operations, the organizational benefits, and the resources needed to turn the idea into reality.
In the next step, conducting strategic research as the first stage of the product development lifecycle, an exploratory and qualitative research was designed to investigate customers’ expectations of a home edition gym equipment, to find out which core muscles people are looking to strengthen with equipment, and to figure out the problems in existing gym equipment in the market (i.e., problem statement) in the market. Building user personas was one of outcome of this stage.
Then an in-depth design and tactical research was conducted during the design phase of the product development lifecycle to figure out all steps, resources, and equipment for changing the idea into a prototype.
Based on the results obtained from the research, a multifunctional gym equipment was designed that is in demand by most people. After building a prototype, through post-launch research, the product was tested on the users. In-person & moderated, and explorative usability study were conducted to evaluate the usefulness, usability, and desirability of the product from the perspective of its users. Product happiness, engagement, adoption, retention, and task success were some of the constructs examined in this phase. The product was redisigned several times based on the feedback.
As a result, this equipment is patented and registered in the United States Patent and Trademark Office (USPTO).
Data Analysis, Design and Modeling Tools
Trello, In-depth interviews, open-ended questionnaires, G*Power, Dedoose, G*Power, 3Ds MAX, VRAY engine, AutoCAD
Sustainable Management
Problem Statement
In the field of sustainable management, due to the rising consumer environmentalism, what sustainable organizational approach and strategies can improve the competitive advantages of the organization.
Research Approach and Methodology
In the field of sustainable services and products, in this research study, strategic and fundamental research (both academic and market insights) on previouse literature as well as leading companies in the United States were conducted.
The purpose of study was to investigate the strategies, management practices, variables, and innovations along with the business model to improve organizational competitive advantages as well as its products and services while addressing all three aspects of sustainability including people, planet, and profit which supports business’s long-term viability.
Based on the literature review and the results obtained from qualitative data analysis, this research revealed that environmental concerns rapidly becoming a major issue for consumers due to global warming. As a result, the public continues to gain awareness of the environmental issues related to industrial manufacturing activities and the consumption of goods. Consumers pay more attention to increasing environmental protection activities. Consumers are more likely to buy products from a company that has environmental and social responsibility. Based on this, companies need to change their management thinking, strategies, and practices along with the business model to address society's green concerns and stimulate green opportunities and innovations.
Our research indicated the concept of "Green Marketing" brings competitive advantages to the companies.
Companies need to apply green marketing strategies and integrate the concepts of green marketing into all aspects of routine marketing activities. This approach allows companies to identify the customers’ green desires and develop and promote green services and products for the fulfillment of customers’ environmental expectations. Hence, organizations need to investigate the factors that lead to successful green marketing.
Our study indicated that companies should catch the opportunity to provide products or services that meet their customers’ environmental needs, desires, and expectations. In the field of organizational management, organizations should integrate environmental management, sustainable management, and environmental issues into the organizational strategies, activities, and services.
We believe that we need to identify our customers’ green desires and develop and promote green services and products for the fulfillment of customers’ environmental expectations. As a result, it is vital to include sustainable innovations in organizational services and products. Organizations should increase their customers' green satisfaction with the services and products.
As a UX researcher, we should consider all three aspects of sustainability in the design process of each product including people, planet, and profit which supports the business’s long-term viability and improves the comparative advantages.
We proposed "Green Satisfaction" is the main factor in the success of green marketing and should be considered as a management and business strategy within organizations and companies.
Much of the our research is published in ProQuest to be available in journals, newspapers, dissertations, and other publications.
Data Analysis, Design and Modeling Tools
Google Form, In-depth interviews, open-ended questionnaires, G*Power, SPSS, Dedoose, Microsoft Power BI
In the field of sustainable management, due to the rising consumer environmentalism, what sustainable organizational approach and strategies can improve the competitive advantages of the organization.
Research Approach and Methodology
In the field of sustainable services and products, in this research study, strategic and fundamental research (both academic and market insights) on previouse literature as well as leading companies in the United States were conducted.
The purpose of study was to investigate the strategies, management practices, variables, and innovations along with the business model to improve organizational competitive advantages as well as its products and services while addressing all three aspects of sustainability including people, planet, and profit which supports business’s long-term viability.
Based on the literature review and the results obtained from qualitative data analysis, this research revealed that environmental concerns rapidly becoming a major issue for consumers due to global warming. As a result, the public continues to gain awareness of the environmental issues related to industrial manufacturing activities and the consumption of goods. Consumers pay more attention to increasing environmental protection activities. Consumers are more likely to buy products from a company that has environmental and social responsibility. Based on this, companies need to change their management thinking, strategies, and practices along with the business model to address society's green concerns and stimulate green opportunities and innovations.
Our research indicated the concept of "Green Marketing" brings competitive advantages to the companies.
Companies need to apply green marketing strategies and integrate the concepts of green marketing into all aspects of routine marketing activities. This approach allows companies to identify the customers’ green desires and develop and promote green services and products for the fulfillment of customers’ environmental expectations. Hence, organizations need to investigate the factors that lead to successful green marketing.
Our study indicated that companies should catch the opportunity to provide products or services that meet their customers’ environmental needs, desires, and expectations. In the field of organizational management, organizations should integrate environmental management, sustainable management, and environmental issues into the organizational strategies, activities, and services.
We believe that we need to identify our customers’ green desires and develop and promote green services and products for the fulfillment of customers’ environmental expectations. As a result, it is vital to include sustainable innovations in organizational services and products. Organizations should increase their customers' green satisfaction with the services and products.
As a UX researcher, we should consider all three aspects of sustainability in the design process of each product including people, planet, and profit which supports the business’s long-term viability and improves the comparative advantages.
We proposed "Green Satisfaction" is the main factor in the success of green marketing and should be considered as a management and business strategy within organizations and companies.
Much of the our research is published in ProQuest to be available in journals, newspapers, dissertations, and other publications.
Data Analysis, Design and Modeling Tools
Google Form, In-depth interviews, open-ended questionnaires, G*Power, SPSS, Dedoose, Microsoft Power BI
Green Building Products and Features
Problem Statement
Which sustainable organizational strategies can be the most effective factor in employees' health, productivity, creativity, and performance.
Research Approach and Methodology
To implement sustainable management in organizations, In the field of green building features and products, through quantitative research, this research study conducted comparative usability study to examine the influences of green and environmentally friendly features in the workplace on organizational performance and employees’ productivity, passion, collaboration, communication, flexibility, creativity, and talent.
In this study, employees’ productivity, passion, collaboration, communication, flexibility, creativity, and talent were compared in a green workplace with an indentical conventional workplace.
As a result, green (environmentally friendly) features were introduced in the work environment, which have the greatest impact on the productivity, creativity and performance of employees.
Much of the our research is published in ProQuest to be available in journals, newspapers, dissertations, and other publications.
Data Analysis, Design and Modeling Tools
SurveyMonkey, G*Power, SPSS, Anova Test, Microsoft Power BI
Which sustainable organizational strategies can be the most effective factor in employees' health, productivity, creativity, and performance.
Research Approach and Methodology
To implement sustainable management in organizations, In the field of green building features and products, through quantitative research, this research study conducted comparative usability study to examine the influences of green and environmentally friendly features in the workplace on organizational performance and employees’ productivity, passion, collaboration, communication, flexibility, creativity, and talent.
In this study, employees’ productivity, passion, collaboration, communication, flexibility, creativity, and talent were compared in a green workplace with an indentical conventional workplace.
As a result, green (environmentally friendly) features were introduced in the work environment, which have the greatest impact on the productivity, creativity and performance of employees.
Much of the our research is published in ProQuest to be available in journals, newspapers, dissertations, and other publications.
Data Analysis, Design and Modeling Tools
SurveyMonkey, G*Power, SPSS, Anova Test, Microsoft Power BI